![]() Horizon Forbidden West Burning Shores is due to arrive in April 19 exclusively on PlayStation 5. The technological challenge facing the Dutch developers was quite difficult, especially in regards to cloud lighting and performance balancing.Īlthough the effort made to re-aggrave the volumetric cloud generation system, we produced remarkable results, like Guerrilla highlighted in this description of the gameplay session that will see us whirling in the cloud from an eloquent cloud. How can we get the experience so immersive that the game environment seems virtually infinite?įrom the strong view from the clouds and the volume of the atmospheric effects of the Forbidden West, Guerrilla allowed him to grow the quality bar in Burning Shores by introducing a voxel technology to recreate extremely detailed clouds layering. When we think about the horizon, many expanses are on our minds, such as the open sea, which seems to be the surface of the ocean – – which are hardly visible at the moment, explains Andrew, principal FX artist at Guerrilla, before showing how open world games present metaphorically similar challenges. The Dutch subsidiary of PlayStation Studios enlightens us to the new sci-fi odyssey that awaits all the followers of the protagonist of Horizon Forbidden West with the focus on one of the most important aspects of Guerrilla’s work to enhance the gaming experience, or the cloud rendering. This image gallery reveals the new games and activities of the next adventure that we will experience in Aloy’s role. After explaining why Horizon Forbidden West will only be released on PS5, the guys from Guerrilla Games take us flying over the skies of this awaited expansion.
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